With the forest, not knowing where to go is fine: just run around wildly and let your Santa Water do the talking with puddles of pain. Going from the first level (a mostly barren forest) to the third level (a surprisingly crowded dairy factory), you notice that you have to change up your approach, but only slightly. This is a double edged effect, because it gives you places to run away, but it also gives enemies more directions from which to attack you. Though the maps have different themes and ideas, each ultimately is a very wide, expansive beast, giving you the illusion of control and direction. The level design of Vampire Survivors is brilliant in its simplicity, I have to give it to Poncle for that. The skeletons will speak in hushed fear of the day the shirtless one came and destroyed their civilization.
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